Deadly Decks: Aggro Jade

Post 7.12.2016

Welcome to a new on-going series of Deadly Decks, where we sit down with our Hearthstone players and discuss about what decks are currently strong. We also discuss some tactics, weaknesses and how to deal with them.

This week we have Mika ‘Creapz’ Tuovila with us and he will be talking about the Aggro Jade deck which he recently put to the test. Having played over 100 games with the deck he managed to use this to go from Rank 4 to 1 on EU and Rank 6 to Legend on NA servers over the last few days.


Q. What is the objective to making this deck work?

Deck curves really well with low mana cost and with cheap weapons, so getting on the board as fast as possible and taking advantage with weapons is the key to victory. You can find lethals with perfect curve sometimes early as turn 5. You can also play for longer game with Jade golems growing if your hand looks like you have to go for it.

Q. Are there any particular weaknesses to the build, a certain class or card combo?

There is not that many real weaknesses for this deck, Running out of cards versus some reno decks is a problem sometimes since deck doesn’t run any real card draw. AoE is a weakness for aggressive decks like this, but one board wipe still doesn’t make you lose the game.

Q. If you don’t have a good counter to the deck and meet it in queue, how do you deal with it?

There is not real counter for this deck, Healing and AoE is obviously strong against deck like this, and weapon removal. But even decks like Reno Warlock might just die versus this deck turn 5 and not even make it to Reno. Versus decks like this you wanna play mana effective and pressure them to bad plays and take advantage of that. Sometimes they don’t draw one of the key elements to stabilize and you end up winning anyways.

I mean this deck I played for past 2 days is really aggressive but you can play for longer game plan with the growing jade golems also, best way to play decks like this is to be mana effective and aggressive early on, once you won the board and you don’t have to over commit you can stall the game and grind it out doing constant damage and enough resources in hand to keep pressure going.

I don’t know really what else to say about this except the deck is hella fun and has a lot of small decisions to make, sometimes you might make a game deciding misplay on turn 1 or 2 which might even cost the whole game.